Inscriptions
Contents
Inscriptions#
In Tales of Tyria items can have inscriptions crafted into them. These inscriptions imbue the item with spells and effects, accessible to the user.
Inscriptions is a way to add Item Abilities to a weapon or item in Tales of Tyria. The maximum number of inscriptions depend on the weapon rank.
Known Inscriptions#
ItemRecall (ABILITY, ACTIVE)#
Activate this ability to command the item to return to your hands. The maximum range at which this is effective is the fixed maximum (in meters) for this node.
If using this ability offensively, then this will count as a
Control › Marksmanship › Weapon ranged attack roll.
Professions#
Todo
Custom professions that make sense
Create custom professions that makes sense in the world of Tyria. In the GW2 MMO, professions are essentially your Character Class and is very limited.
I a more open setting, hundreds of professions could potentially exist each with their own skill requirements and training.
See Backgrounds and Professions for more information on creating custom backgrounds.
Disciplines and Skill Nodes#
Note
Characters can train in multiple disciplines.
Unlike the actual GW2 MMO, skills in this system are generally available to all characters, provided they put the effort in to train it.
Professions will provide a default set of trained skill, should a player opt for this but it’s not a requirement.
Skill Domains#
Alchemy (A)#
You have knowledge and experience in alchemy. Using this skill you can create, identify and use alchemical potions and components.
Virtues (P)#
You have a virtuous spirit that burns with fiery justice, rejuvenating resolve, and courageous light.
- Damage
- Support
- Boons
- Conditions
Curses (ACTIVE)#
TODO
Death Magic (ACTIVE)#
TODO
Blood Magic (ACTIVE)#
TODO
Soul Reaping (A)#
TODO
Setting Specific Templates#
Todo
Create some base templates that suit the setting.
A Well Template, for example, would consist of: