.. -*- coding: utf-8 -*- :orphan: .. |tot| replace:: Tales of Tyria .. _setting-tot: ============ Inscriptions ============ In |tot| items can have inscriptions crafted into them. These inscriptions imbue the item with spells and effects, accessible to the user. Inscriptions is a way to add :ref:`equipment-abilities` to a weapon or item in |tot|. The maximum number of inscriptions depend on the weapon rank. .. math:: {NumAbilities} = {WeaponLevel} \times 2 | Known Inscriptions ================== .. node:def:: ItemRecall :uid: tot.ItemRecall :type: Ability, Active Activate this ability to command the item to return to your hands. The maximum range at which this is effective is the :ref:`fixed maximum ` (in meters) for this node. If using this ability offensively, then this will count as a ``Control › Marksmanship › Weapon`` ranged attack roll. =========== Professions =========== .. todo:: *Custom professions that make sense* Create custom professions that makes sense in the world of Tyria. In the GW2 MMO, professions are essentially your Character Class and is very limited. I a more open setting, hundreds of professions could potentially exist each with their own skill requirements and training. See :ref:`custom-backgrounds` for more information on creating custom backgrounds. =========================== Disciplines and Skill Nodes =========================== .. note:: *Characters can train in multiple disciplines*. Unlike the actual GW2 MMO, skills in this system are generally available to all characters, provided they put the effort in to train it. Professions will provide a default set of trained skill, should a player opt for this but it’s not a requirement. .. _tot-skill-domains: Skill Domains ============= .. node:def:: Alchemy :uid: tot.Domain.Alchemy :type: A You have knowledge and experience in alchemy. Using this skill you can create, identify and use alchemical potions and components. .. node:def:: Virtues :uid: tot.Domain.Virtues :type: P You have a virtuous spirit that burns with fiery justice, rejuvenating resolve, and courageous light. Damage :node:ref:`Generic.Damage.Heat` Support :node:ref:`Generic.Ability.Heal` Boons :node:ref:`Generic.Boon.Regeneration`, :node:ref:`Generic.Boon.Resilience` :Conditions: * :node:ref:`Generic.Condition.Burning` .. node:def:: Curses :uid: tot.Curses :type: Active *TODO* .. node:def:: Death Magic :uid: tot.DeathMagic :type: Active *TODO* .. node:def:: Blood Magic :uid: tot.BloodMagic :type: Active *TODO* .. node:def:: Soul Reaping :uid: tot.SoulReaping *TODO* Setting Specific Templates ========================== .. todo:: Create some base templates that suit the setting. A *Well Template*, for example, would consist of: .. mermaid:: :align: center flowchart LR [/Channel/] --> [/Pulse/] --> |inside| [/Sphere/]