Testing and Test Scenarios
Contents
Testing and Test Scenarios#
This section has information and sample scenarios that we will use to test the rules and systems in the Nemron RPG System.
In addition to helping with the system, the test games will give you some fundamental understanding of some of the core rules, since each scenario is uniquely tailored to a specific set of challenges (with some overlap where applicable).
Scenario 1 — Apprehending Poachers#
Players will track down and apprehend poachers. The poachers are trapping exotic animals in the jungle, for the illegal animal trade. The goal for the players is to track down poachers and apprehend them, preferably alive so that they can be questioned by authorities.
- Document
- Setting
Modern Day
- Players
2 pre-made
- Experience
Novice
- Testing Goals
Basic adventuring, investigation, tracking and some combat rules. This also has the chance of testing some item and resistance rules.
- Feedback
See the contributions section if you have any feedback, questions or ideas.
Scenario 2 — Horror and Sanity Rules#
Players find themselves trapped in a sci-fi nightmare, drifting in space. All manner of terrifying creatures are hunting them. With only their whit, experience and determination, they need to survive and escape.
- Document
- Setting
Science Fiction Horror
- Players
3-4
- Experience
Intermediate
- Testing Goals
Will test the sanity and torment rules, sprinkled with investigation, survival and a tiny bit of combat.
- Feedback
See the contributions section if you have any feedback, questions or ideas.
Scenario 3 — Modern Day, Mythical Beasts#
Groups of unlikely allies band together to confront a common enemy. A demon set loose in the South-African city of Johannesburg is causing chaos and descent, in an attempt to cause divisions and civil unrest in an already tense political climate.
- Document
- Setting
Modern Fantasy (Werewolves, Vampires, Ghosts, Witchcraft, Magic and Occult)
- Players
4 pre-made
- Experience
Intermediate to Advanced
- Testing Goals
This one-shot aims to test the balance between a mix of creature types and their abilities.
This will also test another core pillar of the system, which involves blending skills and effect templates together to dynamically “craft” magical spell effects.
- Feedback
See the contributions section if you have any feedback, questions or ideas.