Testing and Test Scenarios#

This section has information and sample scenarios that we will use to test the rules and systems in the Nemron RPG System.

In addition to helping with the system, the test games will give you some fundamental understanding of some of the core rules, since each scenario is uniquely tailored to a specific set of challenges (with some overlap where applicable).

Scenario 1 — Apprehending Poachers#

Players will track down and apprehend poachers. The poachers are trapping exotic animals in the jungle, for the illegal animal trade. The goal for the players is to track down poachers and apprehend them, preferably alive so that they can be questioned by authorities.

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Scenario 1 — Apprehending Poachers

Setting

Modern Day

Players

2 pre-made

Experience

Novice

Testing Goals

Basic adventuring, investigation, tracking and some combat rules. This also has the chance of testing some item and resistance rules.

Feedback

See the contributions section if you have any feedback, questions or ideas.

Scenario 2 — Horror and Sanity Rules#

Players find themselves trapped in a sci-fi nightmare, drifting in space. All manner of terrifying creatures are hunting them. With only their whit, experience and determination, they need to survive and escape.

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Scenario 2 — Horror and Sanity Rules

Setting

Science Fiction Horror

Players

3-4

Experience

Intermediate

Testing Goals

Will test the sanity and torment rules, sprinkled with investigation, survival and a tiny bit of combat.

Feedback

See the contributions section if you have any feedback, questions or ideas.

Scenario 3 — Modern Day, Mythical Beasts#

Groups of unlikely allies band together to confront a common enemy. A demon set loose in the South-African city of Johannesburg is causing chaos and descent, in an attempt to cause divisions and civil unrest in an already tense political climate.

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Scenario 3 — Modern Fantasy

Setting

Modern Fantasy (Werewolves, Vampires, Ghosts, Witchcraft, Magic and Occult)

Players

4 pre-made

Experience

Intermediate to Advanced

Testing Goals

This one-shot aims to test the balance between a mix of creature types and their abilities.

This will also test another core pillar of the system, which involves blending skills and effect templates together to dynamically “craft” magical spell effects.

Feedback

See the contributions section if you have any feedback, questions or ideas.